Futoshiki for beginners: read the inequalities first

2026-09-22

Futoshiki is a Latin square: fill each row and column with 1–n exactly once. What makes it different from Sudoku is the inequality signs between cells — and beginners consistently under-use them. The signs aren't constraints to check at the end; they're the first thing to read.

Start with the extremes

Any cell that must be greater than a neighbour can never be 1. Any cell less than a neighbour can never be n (the grid size). That instantly prunes candidates. On a 5×5 grid, a cell with > on both sides is at least 3; a cell with < on both sides is at most 3.

Follow the chains

Inequalities chain: if A > B > C > D on a 5×5 grid, then A is at least 4 and D is at most 2. A chain of length n forces the ends completely. Before you place a single digit, trace every chain on the board — the long ones solve themselves.

Use row/column scarcity

Once the inequalities restrict a row, count what's missing. If a row needs {1,4,5} in three cells and one cell can only be 1 (it must be less than a neighbour holding 2), that's a free placement. Every placement refreshes the scarcity counts for both its row and column.

Don't forget the Latin rule

Players get so absorbed in the signs they forget the base rule: no repeats in a row or column. When a candidate survives the inequality test, check it against the digits already placed in its row and column. A digit that satisfies the sign but duplicates a row entry is still wrong.

The whole game is one habit: inequalities first, scarcity second. Try it on Futoshiki, then take the same "greater/less than" instinct into Skyscraper, where the edge clues are really just inequalities about visibility.

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