📐 Kakuro
Kakuro is often called the maths crossword. Each run of white cells has a clue number; fill the cells with digits 1–9 so the run adds up to it, with no digit repeated inside a run.
How to play
- Clue cells show the target for the run below (↓) or to the right (→).
- Tap a cell and enter a digit 1–9; digits may not repeat within a run.
- Every run must hit its exact total — use combinations to deduce the cells.
Strategy tips
- Memorise the unique combos: a 2-cell 3 is {1,2}, a 2-cell 17 is {8,9}, a 3-cell 6 is {1,2,3}.
- Every cell sits in two runs — intersect the across and down candidates to shrink options.
- In the endgame, subtract placed digits from the clue and solve the remainder as a fresh mini-run.
FAQ
Can a digit repeat within a run?
Never — digits 1–9 may each appear once per run.
Is Kakuro harder than Sudoku?
Different skills — Kakuro leans on arithmetic combinations rather than pure elimination. Most players find it friendlier once the combos are memorised.
What do the clue numbers mean?
The number in a dark cell is the required sum for the run below it (↓) or to its right (→).
Difficulty affects grid size and time is your score — finish fast, post to the daily leaderboard, or race a friend.
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